Unregistered user “denizen42” posted:
BEST MISSION PACK EVAH!
Unregistered user “denizen42” posted:
BEST MISSION PACK EVAH!
[User added a rating.]
[User added a rating.]
Updated the screenshot. I would prefer a normal one though. :]
Got another screenshot, much better!
Unregistered user “nAppel” posted:
Approved.
[User added a rating.]
it runs with darkplaces?
is that a question or a sarcastic statement?
Unregistered user “Micholas” posted:
…Wow
I couldn’t expect a level-design so great ! This screenshot looks fantastic!
I’m in a strange situation: six years ago I started collecting Quake maps not willing to play them til having them all burned on dvd ! Now my work is almost finished and looking forward to start playing !
Unregistered user “S” posted:
It’s kinda odd the mapset starts with the lift having a missing texture (pink through the slats). Let’s see what’s next
Unregistered user “S” posted:
Apologies. Looks like the site had the wrong version but the thread had the right version of QS. Map should be fine now
[User added a rating.]
[User added a rating.]
Awesome map set! Loved all the tricks and traps involved
Unregistered user “konstructor” posted:
I’d like to play all these recent mappacks on my beloved P2 400 (yes it’s old I know but served me honestly for many years)… do ya think it’s enough ?!?
No.
Unlikely. Try if Quakespasm runs at all, if not, forget about it. :\
Unregistered user “konstructor” posted:
oh no! bad news for me !
But please don’t underestimate the power of Pentium2 !
I manage to play MaxPayne upon it !
I am using QuakeSpasm 0.9 (great work, guys!) When running RRP, walking up close to objects shows hard-edged pixels, whereas the same Quake binary running in other game-dirs gives me the usual blurring when coming too close for the textures. I assume the hard-edged big pixels are due to something in the PAK file, but I don’t like it. Is there a simple setting I can use to make it work the way it usually does?