Unregistered user “ijed” posted:
If you go into the pakfile and delete the quake.rc then it’ll maintain your default Quake settings.
I should really have left that file outside the pak.
Unregistered user “ijed” posted:
If you go into the pakfile and delete the quake.rc then it’ll maintain your default Quake settings.
I should really have left that file outside the pak.
Awesome, thanks. But … how do I get into a PAK file? I am using MacOS X right now, and it can’t unpack the PAK using unzip, bunzip, gunzip, tar, ar or cpio. help!
Unregistered user “Pixelator” posted:
Mike, gl_texturemode set to 3 will look pixilly.
set it to 5, and enjoy the blur…
Mike, try qeu03.zip or quakeforge’s tools. PAK is a proprietary format by id. Alternatively I think you could just add an autoexec.cfg to rrp/ and put “gl_texturemode X” inside, where X is the mode you want. https://www.quaddicted.com/engines/texture_filtering
Oh damn you website for not having a preview or edit function =)
gl_texturemode 5 does the trick! Thanks!
I finished Hrimfaxi’s level, A Locust in August, with 338/343 kills (on hard) and 9/19 secrets (though I found more than that, but didn’t pick them up because of not warning to waste health/armour when I was already healthy/armoured).
Where do you even start in talking about a map so monumental, so endlessly creative, so beautiful? One would think that 18 years after E1M1, base maps would be all played out. This sensational level disproves that single-handed. Lots of really challenging combats, lots of delightful moving scenery, and so much to enjoy. So very well worthy of 5*, and I think that as the quality of Quake mapping has jumped a whole nother level in the last year or two the time may now have come to extend the scoring range up to 6*. It seems ridiculous to be scoring maps of this quality at the same level as old 5* maps that contain a tenth as much goodness.
Just got started on Telefragged. Fascinating! What a great way to provide a new Quake experience, and a new reason to revisit previously visited areas. It’s so frustrating to see all those lovely weapons and all that lovely armour and health, and be unable to pick any of them up. And so weird to keep being killed by a !@£$% rotfish! (Having already lost nine health points to the caged destroyer.)
If I say that I just completed ijed’s Telefragged with 830 of 938 kills (on hard) I am only beginning to hint at the magnitude and magnificence of this level. The whole of the original Episode 1 (The Doomed Dimension) has only 316 monsters on hard, including Ziggurat Vertigo, which means that assessed on kills alone, Telefragged is nearly three times the size of the episode (or, to put it another way, three quarters the size of all of Quake).
But it’s not just the size, it’s the scale. It’s the scope. It’s the incredible scenery, the astonishing inventiveness, the growing sense that you’re in a real place where real things are happening. It’s the massive destruction of the scenery as the game progresses. It’s all these things and so much more.
Even in light of this being the golden age of Quake – czg’s Honey, the three (so far) map-jam packs, and so on – Telefragged stands alone. It is, and I say this without hyperbole, the best Quake level I’ve ever played. Awarding it a mere five stars feels like a mortal insult.
Unregistered user “.-.” posted:
Amen.
[User added a rating.]
I finished mfx’s Ceci N’est Pas Un Pipe. Despite the invitation to explore after the last combat, which I have taken, I am still only on 261/384 kills (on hard) and a rather feeble 13/23 secrets. At the risk of repeating myself, this is just heartbreakingly wonderful – such a sense of exploration and reality, such an epic experience. In a way I feel sorry for this map having been released as part of RRP: instead of thinking of it as one of the very best handful of maps I’ve ever played, I am thinking of it as merely the second best base-map I’ve played this week But really, it’s wonderful, and I highly recommend that anyone who’s not upgraded their Quakespasm to v0.9 do so now, so they can experience RRP.
As for the pack itself: I’m all out of superlatives. Marvellous as all three map-jam packs have been, RRP is without question my all-time favourite Quake release – finally eclipsing Insomnia, which has held that title for a long, long time.
Hrimfaxi, mfx, ijed: I salute you!
(Someone scored this less than 5*. Amazing.)
Unregistered user “knows who did it” posted:
that was a shrimp…
On question …
Near the level-select area on the introductory level is an inactive slipgate. I’d hoped that completing the three proper levels would activate it, but it doesn’t look that way. Is there anything I can do with it, or is it merely scenery?
Unregistered user “-mfx-” posted:
Only eye-candy, sorry. It was our kind of wildcard for a map that wasnt finished on time.
Ah, what a shame! Well, I’ll look forward to the not-yet-finished map when it turns up. I suppose it’s not this one, as that doesn’t seem to be in-theme (though that’s good because it gives me two awesome new maps to look forward to!)
Unregistered user “-mfx-” posted:
The unfinished map isn’t mine Mike. It was supposed to be done by another mapper, but he had a very tight schedule. So…
The shot from twitter is my jam3 map, only with added areas and totally new pacing. Soon…
I loved Telefragged so much, I played it again. And loved it even more. I hardly know where to start. Dear everyone who doesn’t yet have a BSP2-capable Quake Engine: Get one! This map is not just awesome craftsmanship, it’s art.
(BTW., 893/954 kills this time: odd that there were 16 more monsters than when I played it before – maybe something to do with the way the megaspawns split up?
Still only 15/31 secrets, though, even though I found a few this time that I missed first time around. Evidently I forgot some, too!
MikeTaylor, from what I understand the max monster count increases when you blow open a spawn box. I heard it’s possible to get over 1000 monsters in telefragged
konstructor, I would guess the oldest machine that could run these decently is a ~10 year old gaming pc. I tested on a 2004 laptop and it was unplayable, but a low-end pentium M with horrible integrated graphics (can only get 30-40fps on id1 start.bsp). These huge maps need quite a bit of CPU just to run the physics.