72d7cb7c259d6c98084a5989ab9766df98087647592d3bfd5065002dae65ffa6

72d7cb7c259d6c98084a5989ab9766df98087647592d3bfd5065002dae65ffa6
overall_rating 4.432432432432432 37

Forum thread for toneodspmp3_2_2

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The maps are well made, its like playing a I.D add on bounus. Maps are small to medium ,But are a joy to play, played on skill 3 nightmare, but have to find the secret red buttons to get nightmare door open.Anyway all maps put a smile on my face, thats what quake should be…5 star

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Very nice! Classic Quake Look-'N-Feel, very very close to the original maps.

My only complaint is the “Rush Hour” ending - to me, that seems neither here nor there. Well, some people like that - i don’t.

Apart from that small hiccup: Well done. Very well done!

Thanks for your efforts, and thanks for sharing! I look forward to the next project!

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All these maps are good solid id1 fun, and at least 3 are very good. Some nice tips-of-the-hat to the original campaign while still being inventive. I appreciate the use of mid-sized-maps too; it lets you have more frequent “closure” and change of scenery.

Well worth a play. I know Tonhao did some prerelease playtesting on these, and I think it shows.

One bit of constructive criticism:

The ammo is generous here (I was on skill 2 FWIW). While that’s not necessarily an issue for a single map, it means that before the middle of this episode I was maxed out on all ammo to the point where I could almost make my way through an entire map just with grenade trickshot spam on all the baddies. Or by SNG-hosing everyone.

I know that’s a tricky thing to solve, and no one gets the episode balance exactly right for all players, but in this case I think it could have been tuned better for episode-style playthrough. The back-half maps would probably play a lot better from shotgun start.

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Unregistered user “jordie” posted:

This map pack has to be right up there with one of my favorites. Love the callbacks to the original shareware episode and the mid-size maps and close encounters. It feels very vanilla with its geometry but still retains a lot of detail—which I believe is this episode’s charm. A really heart pumping ending as well.

Really hope to see more material like this from you.

Played with the original DOS Quake and QDOS (to finish the last two maps).

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Absolutely solid collection of maps. Like others have said, they feel like classics from the 90s updated to today’s standards w/r/t environmental detail. Especially loved all the secrets, which were clever but not too obscure/frustrating.

My one complaint would be the ending to what I think is the last map. A constant wave of spawning enemies can be a very exciting ending, but I think it just went way too long to the point that I got annoyed. And of course I fell in the lava when the Shamblers spawned, dying before I could get out. I realize that’s my fault but now I’m dreading playing that whole part again.

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