72d84e9e91f1393327f79ab4c2eaa05ecd6a45bfd9e4a240d7c453b3be5893c3

72d84e9e91f1393327f79ab4c2eaa05ecd6a45bfd9e4a240d7c453b3be5893c3
overall_rating 4.0 27

Forum thread for back2forwards

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Feels a bit like Q2

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Had this on my HD for quite a few years, played it every now and then…
It has its highlights in actually feeling very real, not just room on room put together, as Cocerello pointed out. Inspired me a lot, though i think now, it is a bit bland here and there. Very easy too!
I like easy.

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Unregistered user “Yhe1” posted:

Necros has made a patch that fixes the aim of the final boss enforcer.

http://www.quaketastic.com/files/single_player/maps/Forwardfix.rar

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Stands up well seven years on, with a good feeling of exploration combined with a sense of progression. The spaceship environment is pretty well rendered, and some nice use of transparency, coloured lighting and a custom skybox early on gets things off to a particularly good start cosmetically. If I were being very critical, I might with that the same level of detail had been applied throughout the map.

The fiend ambush is a hoot.

An interesting thing about this map: as in real life, there are some rooms that contain enemies, and others that contain supplies; but not often rooms with both, which is what we’re used to in Quake. You enter a room, you kill the monsters, you pick up your reward. Not here: most of the supplies are in cabinets, so you will run low on ammo or not according to the order you open doors in. I quite like that (though I might wish the storerooms were marked in some way).

All in all, probably just good enough even in 2015 to merit four stars. The seems to have been LTH’s last map, coming a full seven years after his previous run. If so, it’s a good way to go out. Well worth playing.

This is my 500th comment! How the time flies! This is a good opportunity to take a moment and thank Spirit for putting this site together. Go, Spirit!

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