Forum thread for welloflostsouls_repack
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Exceptional ‘id-style’ map. Same goes for the same author’s runic-themed Onholy Ossuary. I had a lot of fun with both.
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E4M2 was my favorite map in the original game, so I was eager to play this… and I found it disappointing. E4M2 is great because it has such a bizarre, menacing atmosphere. Everything in the map is off-kilter. This is brighter and, despite the blood-stained walls, it feels cleaner, less weird. I also disliked the water pit–it looks different from the rest of the map, and I had difficulty getting out of the cage because whenever I tried to shoot the red buttons, the game kept directing the shots to the zombies instead.
To be fair, the reason I didn’t enjoy this is more my expectations than the map itself. I expected a certain atmosphere and was disappointed when it felt different, even thought it’s a decent map. The secrets are nice, and the first fight in nightmare mode is pretty tense. Likewise for the first shambler appearance.
Unregistered user “AssemblyLineHuman” posted:
A good reinterpretation of E4M2, though perhaps a little too similar to the original. Playing through this, it almost feels as if you are playing E4M2 again, instead of playing an original level inspired by it.
Nevertheless it was enjoyable with good gameplay
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I like this a lot: the opening is genuinely hard (on Hard), and there’s only just enough ammunition – but there is enough, so it doesn’t become a scavenger-hunt axe-fest. The very ending is maybe a tad anticiimactic, but all an all this is a fine invocation of the spirit of E4M2 without slavishly following its details.
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This map has fantastic encounters and atmosphere. I loved the e4 style “tricks and traps”. I found this much more satisfying and clever than many of the more modern maps.
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