Forum thread for shipnod
It is always nice to welcome a new mapper - especially one that shows creativity and new ideas, like this one!
Whereas the concept of this map is excellent, it is unfortunately clear that the mapper isn’t quite familiar with the editor yet; the ships and the pier are, well, boxy and rather crude, and here and there the lighting is, so to say, running on only three cylinders…
Never mind that. The ideas, the creativity is there, all the rest is a craft that can be learned! I am sure we’ll see great improvement in the next release - and i’m looking forward to see it!
Thanks for your efforts; thanks for sharing!
A simple map, but because of the script with lighting, I will put 4 points. Well done!
Question: Does this script only work on this map or can it be used everywhere?
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Pretty poor, sorry to say, but then it’s a first map so we can hope it’s the first step on the path to great things. Lots of areas were fulldark, so I had to use rockets(!) as the only means of illumination. Twice rocket-jumps were apparently the only means of progression. And a lot of the monsters are missing. Plus the general blockiness and lack of atmosphere.
Still: hopefully more and better to come after these stumbling first steps.