7695ffefc933b67f20ae85b2f12e5bb463645516409f9a5eff77d22877c596ab

7695ffefc933b67f20ae85b2f12e5bb463645516409f9a5eff77d22877c596ab
overall_rating 3.846153846153846 14

Forum thread for matsp2

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If only this was lit better. The map has strong lunsp2 / czg07 vibes and nice tech structures. Gameplay is fun too. But the lighting!

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What is this lunsp2 that you speak of? lunsp1 (Concentric Devastation) I know and love, but I can’t find lunsp2 on this site or elsewhere.

Oops, I meant lunsp1 of course. :slight_smile:

DAMMIT! I was really, really hoping that there was a lunsp2 out there that I’d somehow missed!

Well, he is working on it.

Definitely this would be way better with a more contrastedd lighting. Looks like this author likes this type of lighting, seeing that he did the same type, while a bit better in this regard, lighting.

Overall, i don’t know if it can be considered an upgrade from the previous, as the combats and brushwork are duller while it improved in other parts, but leaving lighting aside, it is good.

4- to it.

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Very well constructed, but bad lighting (Jedi-Knight bad) kind of spoils it for me. Also, you can get stuck if you fall to the place with the shambler instead of getting there the right way.

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Unregistered user “” posted:

A 2003 map with lightmapped water? What in the world…?
The lighting feels like the author was purposefully trolling the people who complained about his first map.
Anyone can recompile the map to their own liking (light -minlight 0 -bounce 1 -sunlight2 50 matsp2), the light placement is actually fine.

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