76dccdbd3f8625a9b3a6c394343f1300d4d4a7d68fbdedad8251355bc5759056

76dccdbd3f8625a9b3a6c394343f1300d4d4a7d68fbdedad8251355bc5759056
overall_rating 1.6 15

Forum thread for base-n

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Unregistered user “Dymitry” posted:

Terrible 1997 level, but with okrutny polski humor like nothing else.

Many unique features. Visually different, with intentionally strange lighting and plenty of messages on the walls. The indoor layout includes corridors with dead ends and right angles in random places. Doors often have to be shot to open for no obvious reason (although one provides a breaking glass to escape effect that has probably never been used since) and a false exit that actually tells one to type “kill” in the console. Most notably, an extremely dark and cramped sewer system full of fish takes up half of the level. After this has made the player passionately hate sewers, the exit (which requires rocket jumping to reach, nearly 17 years before digs07) loads E4M1.

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I think this will be the first 1 I give in a level. You start off being trapped in an acid pool. After everything seems out of order, you hit a door that spills blood several times, it open but you hear another door opening somewhere. Everything is cramped to the point it becomes annoying. Only a shotgun and an ogre in a ledge, well, eat the rockets.

And there were a part that I felt into a trap that couldn’t be avoided and couldn’t get out, that was the breaking point for me.

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The poster which said “Don’t shoot me I’m lagged” was kind of funny.

This map seems as if the author was just experimenting while learning, trying new things like multi-brush doors you have to shoot to open, but giving no real though to coherent gameplay.

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Very tight corners. Probably a little fun for people who are curious about what the map has to offer.

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