Forum thread for eoe
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Great episode. I found the first few maps underwhelming at first because they were too easy even in Nightmare, but as you will see things escalate quickly especially when it comes to the final encounters of a few even numbered maps (and the grand finale in Terrorcota). I’ll certainly revisit the episode in a while to hunt for secrets.
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It’s a good episode. Some of the maps are a lot better than others (4, 6 and 9 are my favourites; proper 5/5s,) but they’re all well-made. I’d recommend playing from a shotgun start since they mostly seem to be balanced around that and can get pretty easy if you’re playing with armour and weapons from previous maps. Size/length is pretty consistently “medium,” and every map has at least one quad run.
I found that in general the gameplay was very enjoyable with lots of surprises, and some inventive secrets. Layouts varied, but I never got lost. Visuals are a little better than id1 in some cases and absolutely beautiful in others. Only so many ways for me to recommend this; just play it.
This episode has a very retro feel ti it. Like it a lot. Depressing ambient music is also on point with original Quake vibe.
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Unregistered user “bw” posted:
Some 100%s on eoem6 and eoem8:
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A good selection of maps, but like h4724 said it doesn’t work as continuous episode. Most of the maps are really easy when you start with 100 rockets and 100 lightning from the previous map.
The final climactic encounter in EOEM8 drops you in the shit with a few dozen monsters and it expects you to run /away/ through a whole sequence to access the quad to then go back and kill all of them. But I had already killed every single one with my 100 rockets so when I finally got to the quad, there were literally no more monsters on the map and I jumped through the portal with a wasted quad. The entire pack is really, really easy if you don’t do shotguns starts (right up until the final boss of course, that is hard no matter what you have.)
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