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Epochs of Enmity is a love letter to Quake 1. It consists of 10 levels with varying quality. Some of them are blocky (imitating original Q1 levels), and some of them are almost of “Arcane Dimensions” quality. Final level is absolutely 5/5 stars with a proper and challenging grand finale (where you will die a few times - it’s a little bit unfair there). Overall gameplay is good, there are some interesting ideas presented here and there. If this was released 20 years ago, it would have been a legendary map pack. Today, next to the Arcane Dimensions, it is “only” a very good episode. I give it 4 stars. But hey, thank you all!
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Unregistered user “JMP” posted:
Really enjoyed this episode. I agree with Gioyo3aa that the early maps are too easy, but after that the episode gains some serious momentum. Rhoq’s map is my favorite, with its complex and intricate layout. I also liked Nolcoz’s map: the architecture is generally boxy and gameplay isn’t the best, but like all his previous maps, it’s very creative and interesting.
Thanks to Greenwood and everyone else involved for putting this togethe
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Unregistered user “Vasya shkolnik” posted:
Add tag #unreal98rocktexture plea
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In The Augur’s Mold (eoem4
), I go through the silver door and a sort of anteroom into a darkish chamber with two big doors, one on either side, each with windows to the left and right. Behind one is an obvious secret. But I can’t figure out at all how to get through the second. What am I missing?
I caved, and found it by noclipping. There’s an underwater passage near the corners of the room opposite the secret.
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What’s the simplest way to force a shotgun start? I thought kill
would do, but it just restarted me with the same equipment I had when I entered the level.
Then I thought, OK, just getting killed by monsters Should do it. But no, same thing.
This is with QuakeSpasm 0.93.2, BTW.
(re)loading the map through the console will force a shotgun start. I don’t know if there’s another way to do it.
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