785162f91e2470ffab89d945c82388b9fceab10e1bacf422bf1cb816e0ffacfb

785162f91e2470ffab89d945c82388b9fceab10e1bacf422bf1cb816e0ffacfb
overall_rating 3.08695652173913 23

Forum thread for gravelpitfinal2

[User added a rating.]

[User added a rating.]

The open layout is not for me, neither the base monsters. Got lost on my first attempt but managed it easily on the second. I loved the final ending. Overall, not a map of my taste but a very nice first release (more so for base fans)!

[User added a rating.]

[User added a rating.]

I got lost too – thought I was just out of practice. Maybe it helps to know the map this was based on (which I don’t).

Anyway, I agree that this is very impressive for a first release. It is large and intricate for a first map, with somewhat nonlinear progression, which is nice.

Visually it is a little blocky (the architecture can get away with it, but the rockwork looks perhaps a little too 1990s) and some of the texture choices could have been better (e.g. the base floor texture that is cut off mid-texture on some of the ramps). I also wonder about the item placement: I often found myself either with far too little or far too much ammo given the enemies I was facing, and missed the super shotgun entirely until very late into the map … but then again, that could just be me (or perhaps it is the necessary trade-off for the non-linearity). One last very subjective nitpick is that I thought the final battle was overkill on skill 1.

None of these are major flaws, though. There is very little really “wrong” with this map, but there are a few things that one hopes will be even better in the author’s next release.

So in short: a great debut, and I can’t wait for Daya’s next map.

[User added a rating.]

[User added a rating.]

[User added a rating.]

I really enjoyed this one. Didn’t get lost, but then I always take maps slowly and carefully, so I tend to absorb the geography as a natural by-product.

I echo Icant’s issue about the ammo: I suspect that if I’d taken the right exit from the first big (deserted) area instead of the left, and therefore got the rocket-launcher sooner, everything would have been much easier.

My only other quibble is that it’s much too easy to just run straight past the last two monsters into the exit: in fact, the first time I finished the level, that’s just what happened by accident! I had to go back to my last save to get that satisfying 89/89 kills.

[User added a rating.]

Unregistered user “Satan” posted:

Sometimes it is fun to have to learn the right way to play a map.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]