79619733020cf6390d2cbc3de357ee205a67a7fcba5d024a231cc9c7a2408257

79619733020cf6390d2cbc3de357ee205a67a7fcba5d024a231cc9c7a2408257
overall_rating 2.809523809523809 21

Forum thread for dark

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i thought the ‘snow’ was interesting.

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I would’ve expected it to be darker and more hellish with such an imposing name but it’s a pretty good map with decent flow to it. Probably worth playing through once. Now, if I could find out why this “gold key” building by the snow (ash?) is so important… Dark Hell on The Quake Grave

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Very short and easy, not very visually pleasing. I liked the snow part, it was really cool for 1996. Very empty and underpopulated, could’ve used a lot more enemies. Also, I was hoping for an end battle, maybe a shambler or a vore or something. Not a very good map, but at least it’s more consistent than most of 1996. 2/5

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Pretty good for 1996. The snow was a nice novelty, but overall the map isn’t very innovative–the layout and combat both felt very Doom-like to me.

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I liked this map! The bars around the arena allow the player to get a glimpse of what’s to come elsewhere in the map, keeping the player invested in exploring further.

As the map name implies, it has an atmospheric dark lighting going with it. The darkness also conveniently conceals some of the really bland looking areas, so the blandness wasn’t painfully obvious.

If a little bit more effort had been put on polishing the map’s aesthetics, I would have gladly rated this 4/5, but as it stands, I give it a proud 3+/5.

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Unregistered user “pmk” posted:

Pretty basic 1996 quake map that is decently designed. Little confused as to why there was snow in this map but it was a well created custom texture that the author used to blend in with the rest of the map’s environment. Combat could of been more engaging and populated with more monsters throughout the map.
Overall a decent quake map but not really memorable as it get’s a two out of five rating from me.

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