7ad993da6c760c446ca31fad71e9f5b6c9eee99b6354f161aa746b572fe70a7d

7ad993da6c760c446ca31fad71e9f5b6c9eee99b6354f161aa746b572fe70a7d
overall_rating 4.9758 125

@alanson @Esreal Thanks, I’ll check it out

@alanson @Esreal Thanks, I’ll check it out

Unregistered user “Slipgate Agent” posted:

@ArtTheLord:
I would recommend vkQuake. It’s a vulkan port of Quakespasm, ha s very good performance and it also supports custom HUD and scriptable particles like QSS.

Ironwail is a very good client but it lacks support for custom HUDs and scriptable particles Arcane Dimensions uses.

Unregistered user “Yhe1” posted:

I uploaded the demo version of ad_sepulcher to quaketastic, it is a different map. never officially relased

https://www.quaketastic.com/files/single_player/ad_e1m3.zip

Unregistered user “Yhe1” posted:

https://www.quaketastic.com/files/single_player/ad_e1m3.zip

Unregistered user “Yhe1” posted:

https://www.quaketastic.com/files/single_player/ade1m3.zip

I really enjoyed The Sepulcher (ad_e1m3), so many thanks to Yhe1 for posting it. I think it should really have its own Quaddicted page. Yes, it’s very very different from the completed Forgotten Sepulcher, and it’s no criticism to say it’s not nearly as good as the real thing. But it’s still a fun map in its own right.

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Unregistered user “Yeorge” posted:

So I played “Foggy Bogbottom” (ad_swampy) earlier and while I was enjoying the map I realized after I finished it, that I had a bug where sometimes the enemies wouldnt break the walls or properties they were supposed to.

So the last part where you are supposed to press the 2 buttons to open the exit, nothing happened. So I had to rocket jump up to progress from there.

Any idea what’s causing this issue is it related to fps or did I just get unlucky? Played it on recent version of QSS.

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