A map set of the best of the best that Quake and the loving and talented community behind it can really do.
Do not waste your time reading this review, play it already! And get to the end!
A map set of the best of the best that Quake and the loving and talented community behind it can really do.
Do not waste your time reading this review, play it already! And get to the end!
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Unregistered user āoverlordā posted:
Imagine studying for years to become one of Eidolonās most elite Shadow Wizards. Imagine all the time spent with the professors of Ulnar University that barely care to teach. All the endless practical assignments that send you to the most disgustingly lush and pretty border worlds. All the sleepless hours in which you practice the most powerful reality manipulation spells until you get them all perfect. All so that after you graduate, you do not serve the Serpent Rider, but instead you are sent to serve in Shub-Niggurathās army, pretending to be a lowly Pain Elemental.
If that was me, I would not even wait for Ranger to find me, Iād just find the nearest void to jump into.
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Getting a bug in QSS 2021-11-13, only in this mod out of the 6 I tested (plus vanilla) where the screen flashes a solid yellow when picking up items.
Itās very inconsistent, sometimes doesnāt happen, sometimes I see the normal translucent flash and then this happens, sometimes the opposite, itās very odd, and way too distracting to play with it, since it blinds me for like a good 1/5th of a second when picking up items. Any ideas?
Some engines, like Quakespasm, produce an unimportant error message in the console when starting Arcane Dimensions:
Unknown Command: Max
This is due to a semicolon on line 190 in the quake.rc
for this mod. The semicolon escapes the comment for most engines, which means that text after it will be treated as an attempted command.
If one just changes it to a comma, thereās no more error output.
(I think Ironwail fixes the default behavior by ignoring the semicolon if an EOL is not met.)
Some engines, like Quakespasm and its forks, implement a blacklist of models to avoid when animation smoothing. This is generally to reduce the animations of flames which would otherwise look and move in an odd manner. This comma separated list is stored in a console variable called no_lerp_list
.
AD uses several extra models beyond the two that vanilla Quake implements. Here is the no-lerp list for this mod, which can be added to quake.rc
or autoexec.cfg
:
r_nolerp_list āprogs/flame.mdl,progs/flame2.mdl,progs/misc_brazshrt.mdl,progs/misc_braztall.mdl,progs/misc_candle1.mdl,progs/misc_candle2.mdl,progs/misc_candle3.mdl,progs/misc_flame_med.mdl,progs/misc_flame_big.mdl,progs/misc_lantern.mdl,progs/misc_longtrch.mdlā
Woops, looks like comment blocks get mangled by the site theme and thereās no way to edit old posts. Sorry about that!
r_nolerp_list āprogs/flame.mdl,progs/flame2.mdl,progs/misc_brazshrt.mdl,progs/misc_braztall.mdl,progs/misc_candle1.mdl,progs/misc_candle2.mdl,progs/misc_candle3.mdl,progs/misc_flame_med.mdl,progs/misc_flame_big.mdl,progs/misc_lantern.mdl,progs/misc_longtrch.mdlā
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Can somebody tell me⦠what reward do you get for beating Tears of the False Godās secret final battle quickly? All got for being slow is a pot with a spawn))
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I beaten many Quake campaigns over the years, but the most famous one - THIS - finished just now)) What can I say? All maps are great in their own way, but Tears of the False God is absolute masterpiece⦠from combat design to aesthetics. It also features a ātrue endingā where - if you collect all the secret collectibles - you will be rewared with epic showdown with Icon of Sin-like boss. Just pure joy.
Unregistered user āsubtxtā posted:
I get the same yellow flashing bug as Vitoria3D.
Iām using ad_v1_80p1 & qss-2022-August-11.
When I pick up items, the screen sometimes becomes a solid yellow color for a short time. When I got the Ring of Shadows, the visuals kinda broke and the screen went solid gray every time I looked in specific directions. Itās super irritating in combat, cause the moment you pick up something you see nothing and items like the Ring just donāt work right.
Does anyone know how to fix it or at least to turn off flashes/color effects of the items?
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@subtxt try VK engine. I donāt experience any problems on that engine with AD
Unregistered user āRezā posted:
The big one.
The one Quake mod I will always return to and has yet to be topped. Nothing else even comes close to Arcane Dimensions, and while not all AD maps are created equal there also arenāt any that I would consider ābadā or ālackingā.
Obviously Tears of the False God is the crown jewel here, being a giant and beautiful map with some fantastic secrets and even a cool reward for finding all the collectable shards. But I think Foggy Bogbottom is actually my favourite of all the maps, being a huge adventure across a fortified swamp town/keep with a great optional quest to find enough magical tomes to unlock a rune of power.
Oh, and I will always adore the changes to the shotguns. Making them projectile based might be controversial to some but I love it, they somehow feel more powerful now and the new Widowmaker will never fail to bring a smile to my face. That thing feels like the TRUE super shotgun and I love it so much.
As for criticisms? I only have a few nitpicks. Regenerating supplies are too common and generous and in many cases you might as well have infinite ammo for some sections.
I also dislike a couple of the enemies. Lost Souls were annoying in Doom and I still donāt like them here, and the Super Scrag is an extremely unpleasant enemy to deal with although thankfully itās also rare.
So yeah, 11/10 Quake content and the still undefeated champion. It seems unlikely weāll ever get another update but AD is already much bigger (and in my humble opinion better) than many actual games at this point. Thereās nothing else left to say.
Play it.