7ad993da6c760c446ca31fad71e9f5b6c9eee99b6354f161aa746b572fe70a7d

7ad993da6c760c446ca31fad71e9f5b6c9eee99b6354f161aa746b572fe70a7d
overall_rating 4.9758 125

I wish the map “Tears of the false god” would never end. The
brushwork is unparalleled. The secret finale is the cherry on the
cake. If there is anything I would change about this map, I would give the player the jumping boots right from the start (they are so f***ing addictive), and supply the player with a few powerups and armors mid-game.
What I love about this map is that you can play through it “as intended” (if there is such a path), or you can skip some parts and run where you are not supposed to be, giving the player a tough challenge but also rewarding him with stuff he is not supposed to have yet. That’s basically a definition of a non-linear gameplay design, something I’m used to, when I play these AAA maps. I wish other games would take an example from this.
A fun fact: There are no keys is this map :slight_smile:

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Two of the shards are found in a very similar way. Obvious in retrospect, but maybe too obvious to think of it.

So, I found the Source and the Firmament. Got enough shards. That plug to the basement should say, “only the insane may descend”. Thought I was doing ok, then… not. :frowning:

Very pretty map though, belongs in the top 20 of all Quake maps to date.

Not sure I get it. You’re almost entirely safe during the final battle. Just don’t stop running. Am I the only one who plays on normal here?

Maybe it would be harder if the shambler boxes opened all at once, instead of being delayed by having to crush some of the fiends inside (by the sound of it).

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Unregistered user “Hazza” posted:

Bal, alas there’s still something wrong. I tried deleting the old AD folder, creating a new one and extracting he new version into that- same problems. I also tried Quakespasm and the mod didn’t even load. Really appreciate the help but it looks like I have a uniquely bad touch with technology.

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Tears of a false god skill 3

94:41
16/16
773/773

Mugwump: I just replayed Grendel’s Blade 100%, and didn’t notice any change — but then that’s just me. Only there were two special keys, and I only remembered the Ivory Tower key, but it’s been a while since my previous run.

I enjoyed every bit of it, but I was hoping something would have happened to the odd area I mentioned in my review of the standalone version. I’ll just ask sock.

There are so many quality maps out there for Arcane Dimensions… at some point a major overhaul of the start map or of the chapter maps will be needed, should the authors decide to include them. But that’s optional, really, everyone can just download these maps and launch them the usual way, and I guess most people who know AD are aware of Quaddicted by now.

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Tears of the False God on The Quake Grave

Great work guys! This map and the new update rock!

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Unregistered user “fire-d” posted:

Hi, after getting 13 shards + 1 in the upper level, the remaining two shards are despawned. This happens always, no matter in what order you pick the shards.
So, there is no way to get to the lower level. Any idea how to solve this?

fire-d, the map has 18 shards, you need 16, a few of them are required finds, some are despawned once you’ve found all the optional ones.

Here’s a hint for the ones you’re missing : portals.

Unregistered user “veteran-ish dude” posted:

The new additions are great. The improvement of a masterpiece.

Just a question: I “no-clipped” my way into the room above the exit portal in “ad_lavatomb” (don’t judge me, I got all secrets xD) and found a switch that wasn’t activated.

Stepping on it led to nothing (after disabling “noclip”, sure). Would that be an additional secret?

veteran-ish dude: no, it is a forgotten leftover (source: sock). There’s no real way in our out of that room.

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