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Unregistered user “JP” posted:
Tear of the False God rightly getting all the praise it deserves in this thread.
But don’t forget to check out Ak-Alakha by Pulsar - the other genuinely ‘new’ map in this update - it’s an absolute cracker, featuring lots of tricky jumping and cramped space (something Quake isn’t usually great at) - and combining them into an atmospheric, tight adventure with lots of juicy crossfire situations. Watch your footing!
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Unregistered user “ToMaHaKeR” posted:
Sorry for dumb question, but where are the portals to ad_akalakha and ad_scastle in the starting room? Do you enter them from some other maps, or am I missing something here? The same goes for ad_s1m1.
One more thing, playing chaos mode on ID1 maps. I believe there’s a bug: if you have (for example) E1 / E2 runes and then save the game, after loading E3 and completing it you will have the E3 rune, but you will lose E1 / E2 ones. To get all four runes, you would need to complete all ID1 episodes in one go. Bug, or an intended feature?
All in all, great mod.
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Unregistered user “h4724” posted:
@ToMaHaKeR
akalakha and scastle are in ad_chapters
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Unregistered user “Lane Powell” posted:
Some of the maps in ad_chapters are sort of hidden. There’s a hidden-in-plain-sight “elevator” that takes you up to the rafters where there are some portals, but there are also easy-to-miss ladders that lead to a couple other portals.
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Unregistered user “ToMaHaKeR” posted:
Thanks, found them all.
Also regarding the losing runes issue, it happens only in chaos mode (regular mode works fine).
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Unregistered user “VoreInTheWilderness” posted:
Christmas came early! THANQQQQYOU. Dear Santa, next Christmas I would like THAT shotgun from Nehahra. Yes, you know the one I mean
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Unregistered user “Hazza” posted:
Lol- figured out what the problem is. AD no longer works with Darkplaces- I’d recommend using Quakespasm.
Now, this is truly amazing; Tears of a False God really blows everything out of the water.
I’m starting to think it might be a good idea to combine more AD maps and turn the initial (and secondary) hub maps from “level” hubs into an episode hub instead
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Unregistered user “AKosir” posted:
Alright, something absurd happened today.
The books (tomes) that you collect in ad_swampy to obtain the rune won’t show up in the map anymore. It happens on any difficulty, both normal and chaos mode.
I haven’t changed my quake.rc, autoexec, engine - anything at all. The damn books just won’t show up any longer. This is definitely the weirdest bug I’ve ever encountered in Quake.
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Unregistered user “AKosir” posted:
EDIT: I’m an idiot. You have to trigger the books to appear by visiting the rune room
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Ak-Alakha (ad_akalakha
) doesn’t seem to be getting a lot of love here, perhaps because Tears feels like a bigger deal, but I really enjoyed it. It’s a lovely example of how a relatively limited space — almost all of it visible from the outset — can be the venue for a lot of combat, most of it deely satisfying in that distinctively Arcane Dimensions way. Very nice Forgotten Sepulchre-like atmosphere, too. And the scrag-mother at the end was a fun and aproachable combat, rather than the sheer punishment that scrag-mothers can sometimes be. If this were a standalone release I’d already be giving it five stars.
Unregistered user “I Like Quake” posted:
In Ad Aspera Ex Inferi (ad_lavatomb) you can jump and then slowly slide through the bars blocking the exit.
Like everyone else, I love the beautiful new level Tears of the False God. But I am finding it infuriating that, having killed everything available, I am stuck on fifteen shards. Is there guide anywhere to tell me where the missing one is?
@MikeTaylor: You may have missed that some portals are two-way streets … in any case, the relevant func_msgboard thread may help (praying that the URL will be parsed correctly …):