7fe7afc8bc117e8fafd3415c15808ca1d62c90fd6a739ef81efbe3a52eb990b0

7fe7afc8bc117e8fafd3415c15808ca1d62c90fd6a739ef81efbe3a52eb990b0
overall_rating 4.088888888888889 45

Forum thread for czg04

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Samey architecture at times. Not my favorite of czg’s maps, but he sets a high standard for himself, and this is still def worth playing.

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Very nice. Not sure I mind the “samey architecture” Lane Powell mentions, as the sparse detail fits the overall aesthetic of the map.

Progression is quite linear, but the location is interesting and daunting enough (given the gaping black void) that it does not matter so much. I am glad the pitch black void is only below, as I find maps floating entirely in a a black void a little boring visually.

One minor niggle is that there is one point where the edges of the map are too plainly and obviously visible.

Highly recommended.

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And I love those sloping walkways, for some reason.

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The fortress’s visuals are a little boring apart from those slopes, but the setting is interesting enough to make up for that. The atmosphere is also very mysterious. The combat is also very good, and there are some pretty well hidden secrets. I also like that medkits are hidden in the water. My only complaint is the first shambler that is spawned as an ambush, I was standing where he spawned and I telefragged him. Great map though, certainly worth playing.

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