80b11127a4f5d1a9cbdd2a5e37c3731938a8767f5218625d3589008815fee6c2

80b11127a4f5d1a9cbdd2a5e37c3731938a8767f5218625d3589008815fee6c2
overall_rating 4.285714285714286 28

Forum thread for 4ltsp01

[User added a rating.]

Unregistered user “Ninja” posted:

what a great map, 100% id quality. As you progress threw the map, you feel like your getting somewhere with a purpose, which give it that id feel to it. Enemys well placed, health packs ok, even on skill 3. Also never seen before enemys keep appearing on rectangle brick blocks, going up and down,what a clever thinking on that,5 stars, without a doubt,well done 4LT.


[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]

[User added a rating.]

[User added a rating.]

Unregistered user “Agentflit” posted:

Ending was a little anticlimactic, but a very solid map! I especially liked the room with the four pillars that retracted.


[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

This is very solid, and it’s certainly true that despite every area looking the same, there is a sense of progression: largely because of the repeatedly coming out above areas visited earlier. Lots of chunky combat, so the map feels more populated than 99 kills would suggest. Nice.

[User added a rating.]

2 platforms not push down after button press. idk why. see map video they went down there

Unregistered user “NailIn” posted:

There was a slight script bug just before the end when the Vore failed to elevate on the platform, in which it gets you locked out of the slip-gate exit room.