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Unregistered user “Anon” posted:
Excellent map. A bit unforgiving at higher difficulty though. But still I had fun playing it. Well done.
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This is a work of art!
Beautifully constructed and a joy to play and explore.
In some places it’s like a Lara Croft adventure and other times it’s just a desperate struggle to survive.
I’m about half way through and looking forward to going back in…
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15/17 secrets, 243/257 kills in Nightmare.
Pretty hard map because of quite a few close encounters in tight spots with barely enough ammunition. Make sure you look for secrets, some of them are tightly packed (3 in just one room), and it is possible to take a few shortcuts to gear up before difficult fights.
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I appreciate all the nooks and crannies the author has left for the player to explore. The balance on normal was fair, with an appropriate amount of tension in the fights, although some of the locales felt like a very tight fit in terms of maneuverability.
Lovely visuals. Maybe a little too saturated, especially in the green areas, but it’s all about being festive here. The subtle variety of themes is welcome, making the map feel like a small, but meaningful journey through a place built for something other than endless fighting.
The abrupt ending dilutes this feeling somewhat.
Is the secret encounter to the right of the golden door supposed to reward the player with anything? I guess it was more baffling before I found out what the teleporter on the left was for. Then I easily slope-jumped in and out of the shambler room. I never got the key for it, but if it’s supposed to be accessed early in the map’s progression, it can be a huge exploit.
@dwere I absolutely agree in general that finale is a bit not climactic enough. But I tried to stick to jam time frames (1 month). So I wasn’t polishing anything in general - in the end it’s tru jam map. And by the way my wish to stick to time frame of the jam is the reason why the map is quite unbalanced, and some areas are way too hard. Shame on me. My fault. /// “Is the secret encounter to the right of the golden door supposed to reward the player with anything?” Now not really. Just some extra battle. Well. If you will count tombs in that circle room with knights in the crypt there’re only 12 tombs. So initially, yeah, this snowy area outside the castle walls was supposed to show some old forgotten ice cave with that 13th tomb. I thought to make it like secret ending in Bal’s Tears - but I was out of time. /// “Then I easily slope-jumped in and out of the shambler room.” Yeah. That’s an option to get to that secret without blood key. Playtesters tried to get there that way and I thought it’s cool to have optional route to get the secret. I am myself very-very bad at tricky movements, so I admire tricky jumpers and so on
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