8316b448dd341bb7076801ef93183f0fc4f3242e67a08ed0849d6944fdfcb706

8316b448dd341bb7076801ef93183f0fc4f3242e67a08ed0849d6944fdfcb706
overall_rating 2.857142857142857 21

Forum thread for afhell

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Looks a little rough in places, but I enjoyed this for its originality, bizarreness and unpredictability. In some respects similar to (though not as good as) wca (https://www.quaddicted.com/reviews/wca.html). Geniac (http://www.geniac.net/quake.htm) describes it as “stupidly difficult”, but I disagree: as long as you play somewhat strategically, it is not unfairly hard.

Played fine in DarkPlaces (latest stable release), but in Quakespasm I hit an invisible barrier when rising out of the coffin at the start.

Despite it’s simple design, it has great ideas and atmosphere
Combat is neutral

Thanks for the rec Icantthinkofanickname

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At your service. :slight_smile:

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Skill 3. 0 secrets found. 38/50 enemies freed from their lives.

OKish map with lots of ideas inside, relieance of thinking before acting, and some insta-death not unfair traps. Difficulty varies from easier to around ID maps. Ammo/health is low but enough, also the map provides several opportunities for easy monster infighting for a wider breather for ammo.

Oh, and you can go back to hell. Good uck for reaching it.

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The paintings in the first part of the map are really cool, but the gameplay is terrible.

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Liked the paintings.

At the start, got stuck in the elevator, making it go down again. Made me laugh because the sound of lights turning on and everything were all the and I missed it.

The combat wasn’t pleasing. But I liked the new ideas. The only thing I complain is that with new textures, you never know if its a secret or just a detail.

Need a little more polish

Like everyone else, I enjoyed the paintings.

Once I got through the silver-key door I went through a teleporter … and it took me back to the start. Nothing seemed to have changed, so I gave up. Does anyone know what I was supposed to do next?

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