84da35164a9f6a2bfe25ccb42aa8a3795626ced37bcdd78263b75af0a586c6bc

84da35164a9f6a2bfe25ccb42aa8a3795626ced37bcdd78263b75af0a586c6bc
overall_rating 3.894736842105263 38

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I rarely replay maps but this one had some innovative and funky elements that brought me back for a 2nd play thru. Ionous’ work is always a treat. Play this one for a unique experience.

Well what to say? Very vertical. Effective enemy placement.
Wind-currents that just blow you away.
It’s a really tough challenge on Nightmare. But how to get to the RA below staircase remains a mystery to me.

For some reason you can enter the Teleporter on the lowest level throught the wall and get right to the top and sequence break in the process. Or is it sequence break? Are you supposed to get the keys first then up top? It’s not a smart move to go there right from the beginning anyways.

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Ever wondered what it feels like to be an ant inside a clockwork of a kind of clock that rattles when you shake it?
This here scripting clusterfuck is the answer.
4/10.

One would think a critical mapper’s mistake(?) allowing one to glitch through the solid wall panel to the top of the level, breaking all the scripting on the knee in the process (which is more than likely to happen during the search for secrets, especially considering they are explicitly numbered), could be, oh, I don’t know, patched out for example. By, like, making that wall panel a notch thicker, so you wouldn’t be able to touch the teleporter through it anymore. It appears, somehow, this is not the case. Whatever.

Unregistered user “Greenwood” posted:

I don’t know what all the negativity is all about with this map. It’s very interesting, well thought out, and nicely built. It’s not intended to be a run-and-gun map. Play it carefully & methodically and you should be fine. I found the winking shutter/trigger push mechanic particularly clever. The ending was nuts, but definitely doable if you strategically use the right weaponry. I find it amusing when folks clamor for something different and then when a mapper creates something unique, it gets flak. I didn’t run into any scripting/sequence breaks; however, I must’ve played it as intended. I thought it was neat!

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