855d3758829377a2c279f81305178c9975b5abb75dce02e45419c3df082b0f12

855d3758829377a2c279f81305178c9975b5abb75dce02e45419c3df082b0f12
overall_rating 2.538461538461538 26

Forum thread for ps

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This level is unreachable. There is mistake with teleport to the upper platform — when player goes to this teleport, he falls back on the ground.

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You have to turn around while going through or press back.

I tried it a couple times, but kept falling…
Although, I’ve started this map right now and tried a couple times more — and finally got the SK. I’ve came to teleport and then passed through it by pressing sidestep, and just after teleporting pressed back.

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In my opinion, the author’s best work. It’s still not above average, but it is certainly average. The architecture and visuals are decent but nothing special, though I like the yin yang. I like the exploration factor as well. The combat is also decent but nothing special. Overall, I’d say this map is nothing special, but it’s worth a try.

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I expected a more shadowy palace but it’s actually pretty well lit! Like JellyGal said, this is technically and gameplay speaking, Stabler’s best map. I was a little sad that it was his last one. Since I played Basic Castle, though I couldn’t finish it, I’ve had a reverence for his quirky style of design. Watch me play it here: Palace of Shadows - The Quake Grave

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A surprisingly alright map considering the author’s other works. It’s very short and not too challenging but for a 1996 map it’s not bad at all, apart from the irritating teleporter that xDDGx mentioned (and yes, it is possible to get through the level). I was dissapointed by the ending, I expected at least a shambler or a vore or something, but the toughest enemy I found in this level was a fiend. No real reason to play today, but decent for its age. 3/5

I’ve changed my mind on the rating because I don’t think it’s as good today as it was in 1996. I now give it 2/5 but I still do think it’s pretty good by '96 standards.

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A functional, if not terribly exciting little map.

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