86af313d274300aa35d967e85dba5f4c9a908bf5c72dc99680ab62f6fcd96c93

86af313d274300aa35d967e85dba5f4c9a908bf5c72dc99680ab62f6fcd96c93
overall_rating 4.447368421052632 38

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This was a fun romp to be sure! The brushwork and texturing was first-rate and the game flow smooth and logical.

I did feel like there was too much ammo, health, and armor lying around. It is fun to just walk into a room and hose everyone down with the SNG, but it tends to make me sloppy.

Thanks to the author for sharing, and I’m looking forward to your next map!

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An enjoyable vanilla blast. Episode 3 visual style with Episode 4 gameplay. I always like it when I’m given a choice of paths, although I think the concept can be taken further, and the following bridge section kind of dampened any “reward” as it was a bit confusing (I ended up going the wrong way after teleporting out of the slime, because there weren’t any strong visual queues to distinguish which way I was facing). There was also an odd moment near the end, where I travelled up a platform and had to jump down in to an area with a health pack and a runic button to escape the area – but had I simply not jumped in to this area I would have been able to proceed to the exit unhindered, so it seemed a little pointless. Maybe I broke a trigger somewhere along the way that would have made this route necessary?

I like the darkness of the level, although I can see why some don’t like it. The dark stairwell with the deathknight basically requires the player to stumble around in the blind hope that there’s something to find, which would have been frustrating if you didn’t find the route on your first try and then spent ages looking around previous areas for something you’ve missed. A little minlight can also pick out nice environmental details.

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Text_fish speaks the truth. Very nice architecture and gameplay, runic pillar can be ignored with no effect on gameplay whatsoever. Malevolent atmo all over. Good.

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Well, I am weirdly stuck. I have traversed the twisty multi-level walkway to what I assume is pretty much the end, having killed 89 of 90 monsters. But now I reach a dead end, with a gate of tall spikes that I can’t pass, and with no obvious way to open it. What am I missing?

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Oh, I see, it’s the rune pillar in the side-room just before the start of the walkway. OK.

Enjoyable, but a bit straightforward and lacking much sense of place.

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