86af313d274300aa35d967e85dba5f4c9a908bf5c72dc99680ab62f6fcd96c93

86af313d274300aa35d967e85dba5f4c9a908bf5c72dc99680ab62f6fcd96c93
overall_rating 4.447368421052632 38

Forum thread for putrid

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The concept, architecture and gameplay are definitely there, but the lighting can improve A LOT, it’s simply too dark. I had a lot of fun playing it except when I couldn’t see the way ahead or see where the monsters were. If this is the first map by the author it’s kinda understandable, I just hope it wasn’t intentional.

I think that death knight out of darkness on the staircase was very intentional and worked very well. By the way I love the architecture, especially the slimy second part.

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I liked this map a lot. It is just a bit too easy on hard difficulty. Tons of excess ammo. Map looks very clean and darkness wasn’t a big problem.

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Played both of Bonn’s maps today and I think he already has a pretty good grasp of what makes Quake maps ‘click’. This one’s more on the atmospheric side and features a good sense of place. Hope to see more from him!

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