8793d5b897d26249b2441d359153f34c1afefc141cfb2f3243ce16d37afa3a4c

8793d5b897d26249b2441d359153f34c1afefc141cfb2f3243ce16d37afa3a4c
overall_rating 4.111538461538461 55

It’s a fun straight forward map, but the number of health packs makes it too easy.

It’s not too easy if you play on Nightmare like the readme recommends. :wink:

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Very well balanced: on Hard, I finished with just seven shells and two grenades. Mind you, that was having killed all 66 monsters and found not a single one of the seven secrets – so presumably it’s a bit easier if you’re more eagle-eyed!

For the most part, I would classify this as competent rather than inspired; but I did very much like the reverse-direction transport platforms over the lava.

Enjoyable.

Unregistered user “Frederic Bezies” posted:

Great little map for 1997. Found 3 of 7 secrets. Two are linked in a way… :slight_smile:

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Great map, comparable in style and quality to the original game. In particular, the secrets felt well-placed (at least the ones I found–I got only 4/7). The one thing I didn’t like about the level was having to fight a ton of ogres right at the beginning, but that’s a minor complaint.

Played this again and found two more secrets. Perversely, finding more secrets was disappointing because it makes the gameplay much less challenging–most of the secrets are strategically-placed powerups, and if you find all of them, the map turns into a slugfest where it’s really easy to blow away most of the enemies.

Nonetheless, this is still a great level. One thing I particularly like is the use of embrasures in some of the corridors, which let the player glimpse areas of the map he has yet to visit. The gameplay is generally linear, but the embrasures give it a sense of depth.

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Quite tough from the get-go with those ogres in close quarters and only a few shells to dispose of them, this one is a short but brutal ride. Ammo is very tight, a few more boxes would be no unnecessary luxury for people with poor accuracy. Combat is efficient if not inspired. One thing though: I do love fighting shamblers but having to fight several of them in a row one after the other feels a little tedious. As MikeTaylor said, the reverse platforms section was a nice touch.

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Unregistered user “Repus” posted:

This is a very boring map. Narrow corridors and enemies running towards you. I was able to make monsters fight each other two or three times despite the fact that I lost some health because of that. There are seven secrets which are hard to find. It happened that the ring of shadows secret was pointless, 'cause I ran into yet another shambler that blocked my way, couldn’t get past it without shooting.
Overall, this map is very linear, fights in general are plain, monsters just run towards you. Also I did not understand the idea of placing about five vores in a row in those narrow corridors, I just bumped into them one by one, and they were easy to kill.

This is not a map I am going to play again! Primitive idea, simple architecture, fights that made me wanna fall asleep.

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Played on hard - quite easy

Killed 100 % enemies, found only 3/7 secrets

Quick level

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