8793d5b897d26249b2441d359153f34c1afefc141cfb2f3243ce16d37afa3a4c

8793d5b897d26249b2441d359153f34c1afefc141cfb2f3243ce16d37afa3a4c
overall_rating 4.111538461538461 55

Forum thread for carnage

Unregistered user “Aen” posted:

Like old Quake maps, but It’s too short. 3/5

Unregistered user “FifthElephant” posted:

It’s not a bad level, it’s a bit coridoor-y. There’s nothing wrong with the graphics either, perfectly serviceable. 3.5/5

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Perfect for a short classic quake fight, medium detail, well crafted with a castle feel, lots of big monsters

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Played on nightmare. 3/7 secrets.

Very good for its year.
The combats are good but there is nothing special to remember forever. The shamblers were a bit repetitive, always in the same way except for two fights, even though were enjoyable. it abuses a bit of the same placements of monsters, but its OK for the year.
The layout has loop and ‘‘y’’ form, is always on the same level, is a bit obvious and repetitive sometimes, but have some nice parts of the type of showing whats beyond.
The brushwork is good for the year but a bit repetitive.
Ammo is very well placed in the perfect amount. Health is a bit much but not too much.
Difficulty was like in ID maps. The most common way to die would be falling into the lava.
The secrets i found are very ID-like and well placed, both the secret and its contents.
To highlight, the platforms part, that is very good.

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