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Unregistered user “Anon” posted:
Great map, love it, atmospheric. I played it on nightmare, wasn’t hard, but balanced and found 6 secrets. Also, what’s up with most quake mappers having good music taste??
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I was having a pretty good time on this map until reaching the exit corridor. I’m not generally too fussed about missing secrets and a few stray kills but the message about the Warden still being alive, plus the ~60% kill count, compelled me to carry on playing. I struggled for a long time with working out to do next and eventually resorted to noclipping… after which I found the shadow axe I forgot to pick up earlier on, facepalm (I went for it on initially seeing it but missed the jump). Also took me embarrassingly long to find the opening to the ‘smells toxic’ door. I preferred the main boss fight to the Warden fight though, kept falling down dodging scrag pellets.
Visually though, this map is amazing. The style, brushwork, vertical layout, fog, details etc, all incredible. The Quaddicted preview screenshot is one of the best I’ve seen. Really wanted it to be more satisfying than it was
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Just finished “The Warden” 100% kills but missed 1 secret. This is an awesome map. I love the “Honey” style textures and ambiance. A great layout and great gameplay! My only complaint - which is very minor, is the use of “base” type monsters in a very gothic setting, but that was only in 1 secret section. Similarly the first release of Z-374 in Quake Brutalist Jam there was use of knights in the subterranean chambers that was later revised to genetically modifed running ghouls with the conversion to Alkaline. Far more fitting given the story and modern base/brutalist theme. That is also an awesome map! But please, as I said, very minor. The use of Arcane Dimensions was FANTASTIC! - that being my favorite mod! The Warden could have easily been part of the original Arcane Dimensions collection. Bravo Mr. spootnik on authoring a masterpiece. LOVED THE MUSIC TOO!