Forum thread for sm198
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No idea what to do in The Trap. Can anyone give me a hint?
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There are buttons in that level that look like light fixtures.
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Stuck now on Zone by Zerosignal (which BTW is a fine map up to this point). I am activating the pillar that makes the wall move across exposing matrix of shootable buttons. I have tried turning them all on. I have tried turning on all and only those that match the pattern on the opposite wall. No effect. Can anyone help me out?
Unregistered user “iw” posted:
MikeTaylor: I remember finding the shootable button puzzle very confusing when I first played the map (I otherwise found the map very much enjoyable). It seems to me that there are three things the player needs to notice or guess in order to get through the puzzle:
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There’s a pattern on the right-hand set of rune-buttons which the player needs to duplicate by shotting the left-hand set of rune-buttons.
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The runes on the right-hand set of buttons are upside-down compared to the runes on the left-hand set of buttons, therefore the player has to duplicate the pattern upside-down.
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When the player gets the pattern right, the pillar on the large platform above opens, but it only stays open for a couple of seconds before closing again. The player therefore needs to be within running distance of the pillar when they shoot the last button. My solution was to shoot the buttons from the staircase landing immediately above the pushable button that starts the action.
My recollection of my first play-through is that I guessed point 1 quite quickly, and guessed point 2 after a while, but I got hung up on point 3 for a very, very long time. I kept getting the pattern right, but I was shooting the buttons from ground level (where the pushable button is), so I couldn’t see the pillar opening above, and whenever I would go to check it, it would already have closed again. It was only by accident that I finally realised the pillar was opening on a short timer.
Many thanks, iw, I will try that!
Yep, like a dream. Thanks again!
Unregistered user “Greenwood” posted:
Zungryware’s “Downfire” is a ton of fun! To simply call it a slaughter map would not take into account some of its inventive mechanics. I am surprised nobody has commented on it.
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