8c702b8a5dc79b447ec8825a0835ffc6ac0171f76f0f830d4de4c60cc762a70f

8c702b8a5dc79b447ec8825a0835ffc6ac0171f76f0f830d4de4c60cc762a70f
overall_rating 4.666666666666667 48

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Unregistered user “Voreinthewilderness” posted:

UDOB is fantastic but the copper mod itself is badly overrated. It is does little for quake that previous mods have not really done better and only seems to strip gameplay of any enjoyment witout really increasing its sophistication - the only improvement is the armour behaviour. The rest is not needed. Also, I prefer the quoth 100% z aware ogres personally. Many mappers create problems like ammo issues, parts that are too easy and parts that are boring due to low ammo and well meaning but ultimately poorly judged copper tweaks exacerbate these problems (a single rocket per ogre is a good example) and generally reduce the enjoyment of the gameplay. Its a shame so many mappers are now using copper as a base.

Unregistered user “Anonymous” posted:

Quoth does not have Z-aware Ogres.

my player apparently took damage while going through a teleporter at the start map

That’s because you went through the NIGHTMARE setting portal.

Unregistered user “gast” posted:

Nerfing Nightmare was a really shitty and braindead change. There were no “turret enemies”. Those were ranged enemies and they were attacking you with ranged weapons. That’s how it’s supposed to be. Stopping their attacks to take a break and jog around for a little bit is not a fix, that’s just stupid and makes the game retardedly easy.

No matter how you feel about it, there is no need for this kind of foul language. Please behave like a decent human being on this site and speak like a grownup. Thanks!

Maybe halving ammo as an additional feature as I mentioned nine posts earlier would spice things up. Just saying.

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