8eee70f69665c707f0ec55b92ba575dff871afa1595cd9f07d3e1c7d4df429e1

8eee70f69665c707f0ec55b92ba575dff871afa1595cd9f07d3e1c7d4df429e1
overall_rating 1.541666666666667 24

Forum thread for theledge

If it were larger it would be a decent map.

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This level is too illogical. Unseen teleport in the edge? It’s even not funny.

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This could’ve been a decent vertical-esque map, but firstly it only has 7 enemies, and secondly I have no idea how I got to the second floor, I just randomly teleported there. I couldn’t find a way to get to the third, so I just noclipped. There was probably another random teleporter. It doesn’t look great either (it doesn’t look bad though). I just can’t really find something good to say about this map, sorry. I don’t recommend it.

Basically, what you see is what you get with this map. As soon as you start and spin around, you’re basically seeing the whole map. To me, this seemed like an experiment map that was just kind of released because it was created. Also, good luck killing the enemies later if you use up that pent early! :wink: The Ledge on The Quake Grave

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An interesting idea, but horrid execution. The visuals are bland and ugly and there are only seven enemies. I think the author was just messing around experimenting when they made this (it was 1996 after all). 1/5

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The readme tells you to save your ammo, but I’d rather tell you to save your powerup(s). :wink:

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Unregistered user “pmk” posted:

I felt the level designer’s previous level “The evil pool” was a better designed level than this trash. Don’t bother playing this map it is very under detailed, short, illogical and a waist of time. Do not recommend playing.

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