915dd5b6feb49cc3854e283d76589357ba55a6818fa9b63da13429c83cf2c7ae

915dd5b6feb49cc3854e283d76589357ba55a6818fa9b63da13429c83cf2c7ae
overall_rating 4.00132625994695 29

Forum thread for terror

Very nice, fast map, played skill3 as always. Lots of room for movement and evasive maneuvers, jumping around monsters, getting them to infight, bunnyhopping and just general mayhem. A++ would play again.

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Very pretty with a dream-like, almost surreal atmosphere and enjoyable gameplay. Despite its being a void map, there is plenty of room to manoeuvre, and combat does not become frustrating.

This map seems to be a companion piece to Star Scream (https://www.quaddicted.com/reviews/scream.html), but is superior in just about every way.

Unfortunately some of the knights got stuck on the architecture, at least on my setup.

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Yes. this is pretty nice for a Coagula map (which is not one of my favourite styles). Doesn’t feel too arbitrary and capricious, as such maps sometimes can. Trying to engineer in-fighting on a narrow walkways is quite a challenge!

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Ah here we go! Looks like Tronyn worked some “lesson learned” improvements from Starscream to this one. First of all, one of the coolest looking maps I have seen a while. Bloody metal infused with that oh so HOT red terracotta brick. The tall towers and clock tower give off a great otherworldly vibe. The gameplay still has some large amount of batch spawning but a lot less tedious and using the Quad secret is a treat.

The visuals in the map inspire me to create something in the bloody metal/brick fashion someday.

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