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Excellent map, maintained within the classic ‘id’ style of campaign episode two. I have found the map terribly difficult on the “Normal”, probably due to it being infested with ogres - strategically located - who have gained an enhanced Z-accuracy, thanks to the ‘Copper’ mod reinforcement in my playthrough. Anyhow, the “Ceremonial Circles”, feels very good to play, it is very atmospheric, very dark, very well structured and planned out, as well as feels very rewarding to complete for a player. It is a proper, timeless classic.
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i love this map, you’re my favorite mapper czg
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Despite having only started going through the massive Quaddicted backlog in a rough chronological order I can already tell that czg will be one of my favorite mappers.
The combat in this map is brilliant, that includes both pacing and the encounters. It builds up to a spectacular pair of fights through a series of smaller arena battles and chunky incidental combat. I was actually quite starved for health for the majority of the map as it’s borderline non-stop action made me want to keep pushing and pushing rather than stop to hunt for secrets.
From a visual standpoint I found it quite useful as a novice Quake mapper. It uses limited textures and shows and utilitarian detail in an easy to grasp style.
As a fan of frenetic combat I highly recommend this release.
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I can’t remember, how often I played this. One of my all time favorites.
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