9409c0debed303683964af869690583b53c2f0376471b3eed655b65e5f29b673

9409c0debed303683964af869690583b53c2f0376471b3eed655b65e5f29b673
overall_rating 4.475409836065574 61

It seems there’s one enemy missing or the counter value set 1 too high on hard skill, so you’re unable to complete the trail and get stuck in the library. Normally, the doors of the ‘tower’ open and reveal a button which then spawns a shambler and dragon, and ultimately the second library doors opens.

Hmm, surely it can’t be that this was only tested on Easy and Normal :slight_smile:

Unregistered user “Tronyn” posted:

lol, not sure if that was the case but it seems at least possible!
Sorry about the error guys and thanks for noting it in a place where I can see it. If that was the case, I am hoping to do an entity tweak on all my maps for Drake (looking through Quaddicted comments as a major source for things that need to change), if I can ever get time to do Quake stuff.

Nice! (Although I do think your recent work is just miles ahead of this. It may make more sense to keep looking forward instead of doubling back to fix this one.)

[User added a rating.]

Well, I finished. I have to admin that Haunted Shadows (soem2e6) was a bit of a grind, and I had to do an awful lot of save, attack, die, reload. But I got there in the end. Then the quad appeared right at the end when there were only two monsters left. Well, thanks a lot!

Looking at this pack as a whole, it’s very hard to score it. In 2002, it must have felt absolutely epic. But now, the early levels feel rather crude and artificial – push this button to open that door; go through and kill the monsters to push this other button to open that other door; vamp till end of level. The levels definitely improve as they go on, but it’s a real shame that the best set-piece in the whole thing (the library in the screenshot above) is afflicted with a bug that makes it impossible to complete on Hard.

All in all, I am scoring this three stars, because while I respect the craftsmanship tremendously, it did end up feeling like a bit of a slog. Tronyn has gone on to much, much better things.

This gave me a huge surprise while playing through the first levels Arms of Darken Wood- FallenVillage. After Devil’s Pass I really got the feeling being in a tide Quake level that’s supremely good interconnekted and has the glare of a real classic. Found no bugs, only secrets as my curiosity. Sometimes poor on armor and health which made it rather medieval harsh.
Star in my collection, knocked me back to the 9ties.
Must be my classic Quake favour. Cheerz Tronijn!

[User added a rating.]

Unregistered user “Opgedronken” posted:

Voiceherkenning!

I’m in Devil’s Pass (soe1m2), in the area surrounding the long lake. I know the way into the town is through a secret door at one end of the lake, but I can’t remember (or figure out anew) how to open it. Anyone?

Oh, it’s trivial! Just shoot the barrier at the right end, and it will open. (That is the one that’s to your right when you first enter this area.)

Replaying this – I’d forgotten how huge it is, and that there are two separate episodes. Enjoying it hugely. Just one question: you know those upgraded death-knights with red highlights on their armour, lots of health and a fireball attack? Why do they keep shouting “oysters”?

I can’t believe I gave this three stars before. I must have been out of my mind. This is the very definition of a five-star pack, with an enormous amount of content including fascinating set-pieces. That locked-in-the-library bug is a real disaster, unfortunately. But even with that included, I’m upgrading my mark to the full five stars.

(For anyone else who faces it: after killing all the wizards in the library, go and stand by the exit door that should have opened, then noclip directly upwards until you’re above the balcony walkway. Then come out of noclip mode and continue.)

(But I still want to know why the red-highlighted death knights keep shouting “oysters”!)

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Great, but I find this pack very uneven. Everything leading up to E1M4 disappointed me even though I like the naturalistic brushwork. Combat and exploration just didn’t feel up to par with parts of Phantasmal Garrison 2 until I reached the palace, which is definitely a step beyond Tronyn’s previous work. That map effortlessly combines the best elements of maps like Gloom Keep or Wizard’s Manse, but with a fittingly autumnal theme and color. Secret placements/hints works well and the challenge at least doubles from this point forward, excepting E2M3. I didn’t much out of E1M5 and E2M6 is a tedious waste of a boss finale. The new wizard enemies are fun to fight but only start to threaten in E2; dragon arenas work fairly well however.

I think most of E2’s great, becoming awesome in E2M2 and E2M5 respectively. The former map starts off unassuming before turning into a labyrinth of tough ogre/(hell) knight encounters with plenty of variation and inviting architecture. Latter map has amazing moments everywhere you go, disregarding the buggy library portion (which still gives you a bona fide shambler vs. dragon duel!). Monster count tells you nothing about how many upper-tier enemies lie in wait, and so it helps that ammo placement/box types are well-judged. The rest of Soul of Evil builds up to this map exactly, though I think E2M4’s really good as well (just skip E2M3 if you aren’t here to snooze).

Overall this pack’s worth playing since even the disappointing maps are fun.

[User added a rating.]

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[User added a rating.]

Probably my favorite map pack. Very nice level design, very challenging, played on hard and did not regret it.
The only problem I encountered was the wrong counter in the library soe2m5. I tried to contact the author but I guess the email is dead, so I used quark to fix it myself. Here’s a fixed version: https://drive.google.com/open?id=0B6qj91UlSYlYTW9TU0tCa0l4LUk
If the author wants this taken down, just let me know