96e97692f6aa27a642bfbb8301c4fb35c5037e1664ba1989ed5e615ccf1bda9c

96e97692f6aa27a642bfbb8301c4fb35c5037e1664ba1989ed5e615ccf1bda9c
overall_rating 3.083333333333333 12

Forum thread for sop_v2

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Unregistered user “Repus” posted:

I played maybe half of this campaign, and I did not want to proceed any further.

First of all, it’s the annoying monotonous music, that you can’t turn off. Secondly, the monster placement is dumb: you encounter a horde of enforcers, then a horde of ogres, and so on. Thirdly, the architecture is too simple (mostly cubic rooms), sometimes because of surrounding colours it feels like as you’re in a cartoon. There’s also a moment when you get the silver key and can’t climb out from the room.

Overall, this partial conversion feels very awkward, more of a game preceding Quake in terms of looks, gameplay, sounds.

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I will give it a 3.Music you can stop, silver key part, just no clip it out.Other than that, its was hard going, on skill 3, but not the normal quake thing.The mass dwaf’s shambler fight at the end was good,made me smile, never seen small ones before.

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Unregistered user “NailIn” posted:

Nice concept, crude execution. The annoying music can be fixed by using pak program to access the main compressed files; remove the five wav files and use any audio program to mute them and then put them back in, saving the pak file.

I wonder if another sequel exist after escaping to the volcano island.

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A super short, 5 enemies map. It will take a few minutes though, if you want to read the tons of dialog included.
demo.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/SDZDiYyOiOw

Single room start map, placed in a dock, with a big ship. Difficulty selection is made according to the way you board the vessel.
start.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/dG7dLPEaYX0

You get off the boat, go through a base camp and a small stone structure. There's two places where you, annoyingly, just wait for dialog, both at the beginning and near the end. They take around 30 seconds each. The last one can be ignored, if you know where to go. But if it's the first time you're playing, you'll need to wait for it.
The new Ogre behavior keeps things fresh. They can now aim down, when on higher ledges, and also shoot while running.
I had fun with it.
sop1.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/SB6XnlSshA8

An average base map. There are some novel elements to it, like disabling and reversing fans in order to progress. The giant fan room, though, is super sketchy, even when playing with version 2. Sometimes you can make it just by walking and pushing against the trigger, sometimes you can't. The only consistent way I've found of clearing it, is jumping from the top of the stairs and hit the push and pull triggers until you are almost at the wall. After pushing the reverse button, it's smooth sailing.
The crate trap was neat.
sop2.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/Hn4AkG2wE60

Although some rooms are a bit subpar, it looks ok for the most part. Gameplay is good. You take a couple of laps around the map, but there's always things to do. You read hints from pages scattered around and ride a floating speed boat.
Probably the best map out of the pak.
sop3.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/bwqOaXXt2yw

Overall, there is interesting stuff in this. Not just regular Quake. From custom monsters, which include mini Shamblers, Nailgun and Rocket Grunts, Custom Ogres and Bipedal Mechs. You're not allowed to touch water, or you're insta-zapped by your bracelet, but you can disable it at the start of sop2.bsp. Rotating brushes and debris, plenty of stuff going on.
Have a playthrough.