Forum thread for de_dust
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A ton of fun! I was wary of this, having hated Skacky’s Quenching Urges of Constant Killing which was also described as a “slaughtermap”. But tihs one is much more thoughtful, balanced and interesting. Lots of high-powered enemies, and plenty of supplies to put them all down.
One thing worth knowing: I first became eligible to “win” (i.e. leave the map) while quite a lot of monsters were still unkilled, and in fact had not even shown themselves. Turns out it was because I’d not used various powerups. So if you want to get close to maximum kills, be sure to use the quads and the megahealth even if you don’t need them!
Enjoyed it so much, I played it again straight away. This time, I got all 121 kills, which is satisfying. Having originally scored this 4*, I’m raising it to the full 5*.
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Over all I enjoyed it. The over all theme was sound.
My feedback is:
Site lines were too long for the AI, so it was easy to pick them off from a distance.
It was easy to exploit projects that get aimed at the player by staying behind cover that was high enough to protect the player, but low enough where you could still shoot the AI.
Awesome. Had to go at this a few times to survive, and didn’t finish off all the BigBads that spawned right at the end. Ran out of ammo and decided to slip out. Really compelling gameplay! Enjoyed this thoroughly.
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Got all 121 on the first try, thanks to the hints above, but I’ve never played with just 1% health for so long and survived. Gameplay is stellar, atmosphere is appropriately bleak, architecture is quite nice. Loved it, 5 of 5.
Unregistered user “jim” posted:
Wait, so there’s no supersecret after you plant all three bombs?
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