9b108eb3fb846d53e271db21a1fb58841b66f0e32fe996c71fd097fb61757980

9b108eb3fb846d53e271db21a1fb58841b66f0e32fe996c71fd097fb61757980
overall_rating 4.666666666666667 3
9b108eb3fb846d53e271db21a1fb58841b66f0e32fe996c71fd097fb61757980

This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/9b108eb3fb846d53e271db21a1fb58841b66f0e32fe996c71fd097fb61757980

Very original, innovative, quite punishing. Fairly unique bleak atmosphere. A couple of great combat setups. Things to improve: Ammo availability on hard difficulty - made it impossible for me to finish this difficulty. Ending is a bit anti-climactic, maybe I've missed something? Environmental explosions have the same sound as enemy firing rockets, which is confusing.

Great design, huge and a lot of surprises on your way. Very difficult (for me skill 0 fits the best) but all the time very fun! Thanks to the author for this piece of art.

I made my way slowly and painfully up to about 300 kills before losing the will to live. There is a tremendous amount of brilliant work in this map, but 1500 kills is a lot by any standards, and more like 5000 when each one is so hard to get. Add to that the relentless sameness of the scenery and the difficulty of keeping track of what’s where, and it just ground me down.

Despite that I’m awarding the full five stars, as people who have the time and energy and bloody-mindedness for this will find it immensely rewarding.