9c37be3d5ebc4174d78b3c77b0da8ceaa679cdf5e83614537ca377888666a3d2

9c37be3d5ebc4174d78b3c77b0da8ceaa679cdf5e83614537ca377888666a3d2
overall_rating 4.058823529411764 34

Forum thread for mfxsp6

Good work mfx.

Very good use of monsters in most places. I have a lot to learn from this one to use on my maps.

Tried darkplaces, fitzquake 0.85, ftewq and wasn’t able to display the custom sky properly in any of them(sky remains all gray). Unzipped entire zip in quoth directory. Also tried installing the gfx/env/ files manually, in /quoth, and even in /ID1 as well, to no avail.

@User 7346 thats strange…

Unregistered user “Skybox” posted:

Probably ye olde sky-fog issue. It works in Quakespasm at least.

Ambitious in both looks and layout. Flaky in execution though, could use much more playtesting and polish (and less QuArK).

Good job. All these different types of soldiers work well for base type maps.

Video of the level

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Unregistered user “Lomax” posted:

Thats a nice screenshot…

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