Forum thread for mfxsp6
Good work mfx.
Very good use of monsters in most places. I have a lot to learn from this one to use on my maps.
Tried darkplaces, fitzquake 0.85, ftewq and wasn’t able to display the custom sky properly in any of them(sky remains all gray). Unzipped entire zip in quoth directory. Also tried installing the gfx/env/ files manually, in /quoth, and even in /ID1 as well, to no avail.
@User 7346 thats strange…
Unregistered user “Skybox” posted:
Probably ye olde sky-fog issue. It works in Quakespasm at least.
Ambitious in both looks and layout. Flaky in execution though, could use much more playtesting and polish (and less QuArK).
Good job. All these different types of soldiers work well for base type maps.
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Unregistered user “Lomax” posted:
Thats a nice screenshot…
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