9cad975af31272bc7c3ea1d8733c1435e475fa388367b691c857c88ff984f018

9cad975af31272bc7c3ea1d8733c1435e475fa388367b691c857c88ff984f018
overall_rating 3.121666666666667 25

An enjoyable map whose three horde combats are all different enough to remain interesting. For the one in the church, I stayed outside and sniped at monsters inside and emerging, whereas for the final challenge the most fun way is just to lob quadded grenades into the mob as you circle-strafe. Nice.

One irritant: the map has several buttons that turn out not to be buttons after all — notably the two rune pillars right at the start, visible in the screenshot above. There are well established conventions in Quake for what kinds of things are pushable, shootable or neither. It’s never good to depart idly from those conventions.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

Very nice combat setups in this map. Visually its a bit of a mess but I think that is the whole point for the lore of this map. Clever way to get around that issue haha. Found one floating torch on one of the arches and thought “hey this must be a bug… no wait its just chaos”

Maybe even the buttons that are not buttons are made to mess with your mind, just a thought. You got played by chaos.

[User added a rating.]

[User added a rating.]

[User added a rating.]

Crashes on KexQuake

[User added a rating.]

[User added a rating.]

Super fun, short and sweet!