An enjoyable map whose three horde combats are all different enough to remain interesting. For the one in the church, I stayed outside and sniped at monsters inside and emerging, whereas for the final challenge the most fun way is just to lob quadded grenades into the mob as you circle-strafe. Nice.
One irritant: the map has several buttons that turn out not to be buttons after all — notably the two rune pillars right at the start, visible in the screenshot above. There are well established conventions in Quake for what kinds of things are pushable, shootable or neither. It’s never good to depart idly from those conventions.