9cad975af31272bc7c3ea1d8733c1435e475fa388367b691c857c88ff984f018

9cad975af31272bc7c3ea1d8733c1435e475fa388367b691c857c88ff984f018
overall_rating 3.041666666666667 24

Forum thread for cotcg

I saved the Quaddicted comments page from during the comment disaster, because I felt the endless, mindless repetition of the same comment had a completely appropriate nightmarish Chthonic quality to it.

I made a terrible mistake live editing the comments database

(I’m glad they’re back, though!)

Here is the saved image, which I see Quaddicted’s implementation of Markdown can’t show in place: http://www.miketaylor.org.uk/tmp/i-made-a-terrible-mistake--quaddicted.png

sigh and here it is as a link.

Unregistered user “Anon” posted:

https://cdn.discordapp.com/attachments/292234299896365056/805812985649954877/bart-spirit-quaddicted.png

Yo, please keep comments on releases on topic. Random discussions are something for a forum.

[User added a rating.]

This is a pretty neat debut map. You can tell the mapper really had fun experimenting with some interesting ideas, like hiding powerups within skybox textured geometry or using trigger pushes to subvert the player’s expectations. Sure, it has it’s minor flaws, but it’s quite enjoyable and I look forward to more from this new mapper!

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I found this to be a fun map, especially the final combat. There are definitely some good and original ideas in the use of architecture and textures.

I’ll be watching for your next map!

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great map

Court of the Chaos God on The Quake Grave

This map has a great sense of humor and really nice flow to it. It’s basically a quick map with 3 horde fights, but all in all, it’s a good romp! My main issue is that the first and second rooms could learn a bit form each other. I feel the first horde fight room, though nice looking, is too open and easy to dodge everything. While the second map, though better in regards to not being as open, I think the corners and the area but the altar are little to cramped and feel like pinch points for the player to get caught on geometry of the walls. The last area is very wide open, but it’s just a fun quad fight which I really enjoy to blow off some steam. The other thing I would’ve done is maybe make the castle itself a bit bigger and more menacing. This is supposed to be 3 trials for the chaos god, so I feel like this should look big and menacing or more chaotic… ort of like the entrances to the horde fights, how the brick is broken all over but you can still walk on it?

Either way, excellent job on this, looking forward to more!

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