a04aee22a146df6dd97db37932c7c96028307dab4f6f96e15944bd0e5006bd5b

a04aee22a146df6dd97db37932c7c96028307dab4f6f96e15944bd0e5006bd5b
overall_rating 5.0 1
a04aee22a146df6dd97db37932c7c96028307dab4f6f96e15944bd0e5006bd5b

This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/a04aee22a146df6dd97db37932c7c96028307dab4f6f96e15944bd0e5006bd5b

Obligatory rating comment:

Well, this is insanely long and somehow still not annoying map.
Skill is required. It’s really hard.

I have NO idea how to run this monster. Quakespasm seems unable to load it… mod_numknown == MAX_MOD_KNOWN

Quakespasm isn’t supported, it needs the most recent versions of either Ironwail or VkQuake basically

Well that’s annoying. We might need something more specific than “May require an engine with increased limits / BSP2 support” since that describes most of the current Quake 1 engines in some way or another.

That would be great and your ideas would be highly appreciated! Maybe a forum thread to brainstorm would be helpful? I could this either as people declaring which engines (and versions) are supported or which actual capabilities are needed (more technical and future-proof, but hard work).