a0521809e3fd8e93c3a131a88f7d361958864a83e741f4483834da3fa2e73f75

a0521809e3fd8e93c3a131a88f7d361958864a83e741f4483834da3fa2e73f75
overall_rating 4.076923076923077 39

Forum thread for alk15

Unregistered user “AAA” posted:

I don’t understand, I don’t see a bsp file, or any files that enable this game. What is going on?

Unregistered user “Spirit” posted:

Read the alk15.txt file. :wink:
Here is how you apply such commandline options in Windows (use the “-game alk15 +map alk15”: http://www.quaddicted.com/stuff/Quake_customcommandlinewindows.gif

Unregistered user “Gib” posted:

Amazing, great new monsters and a fun blast. last encounter was great.

It was a nice point the new re-textured monsters, i liked this map a lot, but i do think it isn’t as beautiful or as hard-worked in gameplay as other ‘‘alk’’ maps (and i miss too the jumping ogre from alk11 :D). Secrets were hard to find, but i liked the health-pack one.

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The map was… decent. I think a big part of why I didn’t come away from it with a particularly positive opinion was the glitches, unfortunately. For me, on Quakespasm, the nailgun sound was glitchy, and as others have mentioned the monster reskins have issues with fullbright textures.

I also feel that the layout of the level leaves a bit to be desired, as I tend not to get lost in the alk maps but I found myself spending a good minute or so wandering around at a few points in this one.

Still, I overall did enjoy my time with this map.

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A welcome step up from alk12 and alk13 – but not, for me, back up to the heights of the early alk maps. I’m scoring this three stars, but at least it’s a good three stars this time, rather than the grudging three stars I awarded to alk13. The snowy textures make a nice change, although some of the reskinned monsters don’t quite work. (The fullbright pixels on the new scrag skin are particularly jarring.)

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