a0c3626775726d51a655dc2222baf825ec1efdbfe7ed321c7a6f1abd1999c2c8

a0c3626775726d51a655dc2222baf825ec1efdbfe7ed321c7a6f1abd1999c2c8
overall_rating 1.333333333333333 7

Forum thread for sm146_pack

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Unregistered user “Greenwood” posted:

The simple, yet strikingly effective, lighting approach in Lurker’s map is pretty cool (it’s the one pictured here). No idea why he didn’t add any enemies at all (there is zero gameplay). The other ones are over in a minute or less. I am thinking that this was a conceptual project. The Read Me file doesn’t go into much detail.

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I’d love to know the story behind this map-pack. Objectively these aren’t good maps, or even complete maps, but they all have interesting features. Lurker’s map is particularly interesting, with an odd mix of realistic details (furniture etc) and otherworldly lighting.

Are you sure you want to know the story?

http://celephais.net/board/view_thread.php?id=1&start=15437&end=15437#15437

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