Forum thread for dwell
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Very worth level, as for power ups rather easy one. I hate when they place health packs in front of your way but everything looks nice here. There’s boath caves and main castle thrones areas. I didn’t get that “meet the screw” message, but quad damage was quite enough. 3 good secrters make it more comfortable and exploring interested. Good and detailed TEXT file. So 2.5=3+1 equals 4 happy Shamblers out of 5!
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There are a couple of great ambushes, and the secrets are clever, but the map is anachronistic–it feels like something that came out in '96 or early '97. The texturing is plain, for instance.
It’s also clearly designed for deathmatch, and while the conversion to single-player is done well, it still feels like a deathmatch arena rather than a real place.
[User added a rating.]
By modern standards, short and pretty easy – though the fiend ambush did take me down to single-digits health. The progression is strange and unpredictable, and feels like a sequence of random places that the author thought would be fun to build. Honestly, there’s no really much reason to play it in 2018 … but maybe that’s not surprising 20 years after it was created.
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Dwell Ep2 when?
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It looks like a DM map that was repurposed for single player, albeit better than most up until this point. Its progression still feels wonky and just an excuse to visit random places in a certain order. Instead of the usual free roaming map where you don't know where to go, there are a few corridors and passages that are simply blocked by bars. But this isn't a very good method either, as it simply frustrates the player.
It's something to play and it will be over quite quickly.
Link to Nightmare 100% walkthrough: https://youtu.be/LhgcZbJvrIo