a2c823e0ad90d089eb5effb270918fd9e7668e75fad0bdff7fcc89d5b74c5003

a2c823e0ad90d089eb5effb270918fd9e7668e75fad0bdff7fcc89d5b74c5003
overall_rating 4.001219512195123 41

[User added a rating.]

[User added a rating.]

Unregistered user “Michael” posted:

I liked it. Found most of the secrets and played on skill 3. My game didn’t send to end though, so I just quit. I was playing on copper on the enhanced quake thing

[User added a rating.]

Very retro and polished. Felt like its 97 again :wink:

Loved it. Maybe a bit too retro for my personal tastes. But it’s subjective. In general I played thru with pleasure and that’s objective

Some design decisions are perhaps controversial. For example on the 1st base map it’s confusing in a bad way that some of those diamond-shaped things are doors, while some are just decorative walls. imo it should be always clear where are doors/plats.
In general I did like and a lot what u ve done with all those base textures - extruded their parts and turned into proper non-flat parts of environment. That I liked a lot

Lighting was maybe a bit too bland. Flat. More contrast and shadows/lights could be appreciated. But! I do understand that the way it is now is closer to vanilla. So not a real complaint but a personal wish - I love modern lighting options with all those -boune, -extra, -soft, -dirt, etc

Anyway 5 stars!

succulent gameplay

[User added a rating.]

Really enjoyable episode! Short enough to get through in one sitting, yet still a decent chunk of gameplay. I felt like the maps got better as the episode went along, and I really enjoyed the creepy presentation of the final boss level. Cool moving walkways!

The base map was the only weak one for me, with relatively bland architecture and lighting, and somewhat repetitive combat situations. Push through it, and the episode is a treat. Nice to see some classic styled smaller maps instead of the sprawling, 400 hundred enemy horde maps we get so often nowadays.

[User added a rating.]

Unregistered user “crush” posted:

Probably one of my favorite releases of this year. Each map is thematically appropriate and has reasonable enemy counts with intuitive secrets. Levels are akin to the original Quake, and they hold up well. Much better than the trend of ridiculous secrets and 200+ monster count per level. Very nice.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

Some combats are just too crazy (at least on HARD level). Herd of knighs followed by 8 Ogres shooting from all directions while other enemies flying about you shoot as well, then followed by 4 vores high on each corner of the room? No quad or extra health, no way to evade bullets and vores projectiles. Doors shut.

The maps are really not bad but the gameplay goes from enjoyable ride to fu$k fest in 1 second.

Nice work but more balance please! I’m sure next will be better. My 5 cents FWIW

[User added a rating.]

Really enjoyed this epiosde, great work. The maps looked good and was fun to play! (people complaining about it not being balanced should probably not play on hard.) Just uploaded my playthrough of the first map, more will follow.
https://www.youtube.com/watch?v=4DgTHEeRoAA