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“trigger_teleport” for monsters needs a spawnflag of 2 (silent).
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Delightful.
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In the sewers (second main level), even though I found all four secrets and killed everything, I only ended up with 62 of 76 kills. Anyone have any idea where the other dozen are hiding?
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Very enjoyable, but in the end I found it too reliant on set-pieces where you suddenly get locked in a room with lots of spawning monsters. Once or twice would be OK but it happened (I think) four times in the penultimate map alone. Too much of this kind of thing makes the game feel like a test rather than a discovery. Glad to have played it, anyway!
An old-school-ish mini-episode… I appreciate the modest-sized maps. The chunky stylings are quite nice to play through, and the difficulty will at least make you pay attention on skill 2.
I’m not a fan of the number of times where you get: enter small area, door locks behind you, a bunch of monsters teleport in right on top of you. And while the end map isn’t bad it’s kind of a pity it just recapitulates Chthon and Shub from the original campaign.
BUT: overall, it’s solid, especially map 4 which is genuinely good IMO with a nice development of how you work your way through the “fortress” structure. Sorry I missed this one when it came out, and happy to stumble across it now. (Extra round of applause if this really is a first release.)
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Hard difficulty challenged me properly. Excellent episode of decent to good quality maps!
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