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Unusual non-linear map. In general I loved it. I loved ideas, concepts. Perhaps some places were a lilbit too shallow, got stuck a cpl of times. Perhaps battles were a bit on bland side. But I loved it for its no-hand-holding - I really appreciate non-linearity (even a bit) in any games. THANKS man. Kudos!
5/5 of course
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Fantastic map and ideas. Very fun to play.
Kudos to the author
Unregistered user “aoanla” posted:
I was enjoying this map a lot, until I got completely lost in the “cubical complex” for an extended time. Then I enjoyed the map a lot until I got completely lost in the second complex for an extended time.
I am also uncertain as to if certain parts of the map are supposed to be there just to taunt the player - there’s more than a few items that I just could not ever manage to actually reach by jumping (and two entrances which seem to be impossible to get into).
Basically, I got lost and turned around a lot in this map, which wasn’t the best, and I didn’t manage to finish it.
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Cool and creative map design but its not intriguing enough to keep playing. its also easy to get lost and not know how to progress not very linear gameplay. otherwise beautiful map and creative map design
Unregistered user “Anon” posted:
Great map but i’m not sure if i was supposed to squeeze through the spaces where there are two exits blocked by boxes.
The shambler that spawns when you get the two keys is annoying, but other than that it’s top tier with nice quad placement.
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A very solid map. It was a little confusing, but I liked the progression. Here my first run:
Thanks for the comments.
@Tonhão thanks for the video. I learned from it things to use on the finished map.
@Anon and aoanla : every time in this map a jump seems doable it is, and with a completely normal jump, no trickjumps required because i am awful at them. That still means that some of the jumps require to look around and think before jumping or that are just hard to pull, but that none are required for progression.
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Well, this is fascinating. I found it frustrating in places, but somehow I didn’t resent that fact. It’s different from any other map i’ve played, and after 25 years I don’t get to say that very often! Why is there an underwater library made up of several separate buildings that you have to swim between? I don’t know and I don’t care — I’m just glad that there is.