a645c67cf67a49dcdf2f7c9d68907d467b3107fcc80449b1fefb2cbc92f852c5

a645c67cf67a49dcdf2f7c9d68907d467b3107fcc80449b1fefb2cbc92f852c5
overall_rating 3.375 32

Forum thread for rj7_cocerello

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As i found out from demos sent to me, some engines override map settings by default, so i have to warn that it is critical for the gameplay that wateralpha/transparency is not set lower than 0.3.

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This is… original!

I have never before seen this texture wad used for a… undersea library… cave… base map… wait, what?

C. has certainly managed to think ‘outside the box’ here.

Thanks for sharing, and well done!

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I had fun figuring this out as I was drowning and simultaneously being devoured by rotfish.

I absolutely did enjoy the novelty of this map and its overall design. I did find the combat a bit lacking in skill 2, but it was well worth the time to play!

Thanks to the author for sharing with us, and I look forward to your next offering.

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I enjoyed this, but I got a little lost at one point :smiley:

Has some nice details in places, and some interesting gameplay mechanics.

Thank you!

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I hated this one… so naturally, I love it!