a6c8789e985b110718aa249a9f53565c507ff57831498def218ea9939324d5f1

a6c8789e985b110718aa249a9f53565c507ff57831498def218ea9939324d5f1
overall_rating 4.666666666666667 3
a6c8789e985b110718aa249a9f53565c507ff57831498def218ea9939324d5f1

This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/a6c8789e985b110718aa249a9f53565c507ff57831498def218ea9939324d5f1

Super immersive brutalist vibes. Had a lot of fun with platforming and encounters were fun. Had a lot of trouble with arenas though, died dozens of times. But still a five star experience!

i love it! the aesthetic is perfect and the gameplay is super good with great layouts and decent monster placements.

its a bit on the difficult side, and some people might have trouble with the platforming and ambushes but this makes fights very rewarding. there’s some satisfying quads around the maps too. the final fight was excellent although the invisible void floor was concerning for a solid few seconds. i died a lot.

my fav was the secret map. i could not find a way to open the gates on the startmap so i just noclipped through :confused:

An impressive episode with loads of concrete structures and even more void between them -- hence, loads of platforming :slight_smile: