Forum thread for dazsp1
the ammo situation is annoying at first but if you play the whole map expecting it to happen and planning accordingly the results are actually quite rewarding.
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
Unregistered user “Repus” posted:
This level kicks ass!
The only real problem is that it is too short. I didn’t have any problems with ammo, probably 'cause I made lots of monsters fight each other, and in this level player can do that. No stupid narrow corridors with nights running at you, no stupid press/shoot ten buttons to open one door half across the level.
Absolutely loved it.
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
Finally played this for the first time. Aside from the lack of elevation to begin with it’s pretty decent. Some of the traps were truly inspired, like the double lift with the ogres and the use of wind near the end(very sandy petersen lol)
Ammo was tight throughout most of the map, and I did die on my first attempt. I could go for a new version of this, someone make it happen!
[User added a rating.]
[User added a rating.]