Ad_sepulcher and SP maps HD textures and a lot of vanilla stuff

Thanks for feedback.
I also thought to update IKbase textures, cause my texturepack undersized and has wrong color.
So, I’m waiting for mail or link to your file.

Link for the texture pack:
https://drive.google.com/open?id=1S44p6w5zDPJwmgvXlHIS-faUZcTo_B3u

Link for the missing texture + credits:

https://drive.google.com/open?id=116n2PusJd41zwJtHYVZyplWKlWDM8CHZ

Feel free to modify it as you want of course!

Are You still playing?
Now try it in HD!

UNDERDARK OVERBRIGHT (udob)
+end map for COPPER
by
Matthew “Lunaran” Breit | Sean “Scampie” Campbell

HD textures v. 1.0

Urgent!
remove from mod folder copper(udob)\textures
two files:

{foliage2.tga
{framebits.tga

(177 Mb)

UDOB quick update v.1.1

Please remove from udob_HD_v.1.0_CV.pk3

file

+2light01l.tga

(1 Mb)

gmsp1 (COLONY)

by GlassMan

HD textures v. 1.0
-vised map included

(Concentric Devastation (lunsp1) HD Texturepack is required)

(45 Mb)

Once again you’ve made an outstanding texture pack. If I can suggest another texture pack well…it’s…Nehahra! :slight_smile:

Glad You liked it. What about Nehahra? Good question indeed. I made textures for levels, wich I liked. At first I didn’t like non classical levels for Quake (oldscool forever!). I disliked industrial Rubicon- and Quake 2/3- levels. But than I just tried it again, its like a coffee - bitter at first, but after You enjoyed beautifull taste. Similar here - we are seeing how different may be one thing.
But Nehahra… I tried to play this few time, and threw it on halfway.One, I noticed, that releasing textures for other maps, I automatical made most textures for Nehahra. I don’t planning make it specially for this episode.
I’d rather adree with onetruepurple’s comment about it thing: “Everything about this pack aged like fine milk. Vondur’s and czg’s maps remain great though.”
So it goes, my dear friend.

There is one butiful thing: AD related version of neh1m4 by John “DaMaul” McCann.

http://www.quaketastic.com/files/ad_related_neh1m4.rar

Little bit of Nehahra in HD
Arcane Dimensions related neh1m4 (Grind Core)

by DaMaul

HD textures v. 1.0

(IKbase HD Texturepack required)

vised version of map included.

(7 Mb)

Author of conversion is unknown.

kpcn (Kartographer’s Nightmare)

by
KillPixel

HD textures v. 1.0

Leave this map unfinished is a crime.

(14 Mb)

dm5rmx (Round The U-Bend)
by Andrew ‘than’ Palmer

HD textures v.1.0

-vised version of map is included.

(18 Mb)

dm6rmx (The Dark Portal)

by Andrew “than” Palmer

HD textures v. 1.0
(dm5rmx HD textures are required)

(18 Mb)

Quick fix for incredible texturepack by Talisa for Func Map Jam 9 - Contract Revoked map pack.

Here transparency fix v. for grid textures.
Readme inside.

8 Mb

Among old speedmaps there is many gems, like this Zer - themed map:

sm129_efdat (A Tribute to Manzer’s Deceit) by efdat

(9 Mb)

(Please update Your textures in Zer_xx.pk3 file!)

Added troubleshooter on running
ad_sepulcher (The Forgotten Sepulcher)

Is there another mirror available for the Scourge of Armagon Textures (MP1) hosted through qrp.quakeone.com? The DoD.se mirror is non functioning. I have manged to find the other textures hosted on that mirror elsewhere.

Talisa mirrored it all here:

https://www.dropbox.com/sh/7yzyj74qdwzvtn5/AAB0wAlBCvZvL1lwBKbPSC3xa?dl=0

[quote=qazzaq]Talisa mirrored it all here:

https://www.dropbox.com/sh/7yzyj74qdwzvtn5/AAB0wAlBCvZvL1lwBKbPSC3xa?dl=0[/quote]

Thanks qazzaq.

Making Insomnia textures, I decide to remake Rubicon in same style.
I bring em back in his lovely rougness and corrosion, trying to fit very close to original colors and surface textures.
I’m not used to the new look myself, so, please backup previous version of textures before use (they still needed for RRP).

Now Im proudly present :slight_smile:

Rubicon One/Two Redux v.1.0
(Rubicon One/Two HD Textures ver.2.0)

For incredible, magnificent, amazing and etc
Rubicon One
by:
John Fitzgibbons “metlslime”
and
Rubicon 2
by:
John Fitzgibbons “metlslime” / CZG

Rubicon

Rubicon 2

-A new version for RRP already done, scroll down for it!-

Detailed readme inside.

(190 Mb)

I’ve been having a lot of trouble getting all the AD textures to load right in the latest version of Quakespasm. (I have a Mac, for what it’s worth.) I’m probably only getting like a 1/4 - 1/3 of them showing up on most levels. I put the .pk3 files in the AD directory and when that didn’t work also in the ID directory. I also downloaded what seemed to be the relevant QRP files and put those in the ID and hipnotic folders respectively. Really not sure what could go wrong with such a simple installation process… any ideas?

If You obtain all, specified in post#1, You should no have any troubles. What about Mac, hard to say, cose I’m sitting on Win.